Enhancing students’ speaking skill through a game-based learning innovation of family game show
نویسندگان
چکیده
Gamification and game-based learning (GBL) is the newly introduced strategies considered fit for English fun learning. . This study aims to investigate implementation of teaching Speaking in Foreign Language Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. GBL modified from Family 100 Trivia game show. Subjects were Psychology students 2021/2022. Data collection methods a survey observation checklist, obtained data analyzed using Activity Theory. triangulation by comparing researchers’ notes questionnaire responses. Results show that not enthusiastic when about through games. Their enthusiasm increased level, rules, topics adjusted. findings this imply enhanced students’ understanding, motivated their learning, positive behaviours
منابع مشابه
Game-Based Learning for Learning to Program: From Learning Through Play to Learning Through Game Development
This research is approaching game-based learning as a creative act. Furthermore, creativity receives a holistic interpretation and is regarded as a three-dimensional term. Consequently, the authors will debate the research topic of game-based learning from three perspectives: teacher, student and learning process. On the other hand, computer programming is still hard to learn; as many researche...
متن کاملan investigation into the impact of m-game-enhanced blended module of teaching and learning on iranian students english literacy skills and subskills learning
پژوهش حاضر با پیوند رسانه های قدیمی و جدید یاد دهی و یادگیری _طرح داستان و بازی های همراه ــ در یک پو دمان ترکیبی، در صدد قیاس شیوه ی یاد دهی و یادگیری مبتنی بر بازی مهارت های فرعی و اصلی واژگان، خواندن و نوشتار سواد انگلیسی با شیوه های مرسوم آن بود. به این منظور با کاربرد یک طرح سه گانه همراه با الگوی نظام آموزشی (تومی، 2010)، بازی های از پیش ساخته شده و بومی قابل عرضه از طریق ارتباطات سیّار (ب...
The Effects of Game-based Learning on the Grammatical Accuracy of Iranian High school Students
Teaching grammar has always been a problematic area of language teaching. While teachers spend a great deal of time and energy to teach, the students are not eager to learn as they find it a real chore. This study compared two kinds of activities for teaching grammar: games and traditional exercises. It sought to discover the effect of games on the students’ grammatical accuracy. For this purp...
متن کاملEnhancing Student Learning of Enterprise Integration through ERP Simulation Game
Difficulty of teaching concepts of business processes and business process orientation using traditional teaching and learning methods is well recognized in the literature. This paper reports on the effectiveness of an initiative that employs ‘ERPSim’, an ERP Business simulation game that uses a simulated and complex business environment supported by industry standard software, SAP. Using this ...
متن کاملProblem Based Game Design - Engaging Students by Innovation
At Aalborg University’s department of Medialogy, we are utilizing the Problem Based Learning method to encourage students to solve game design problems by pushing the boundaries and designing innovative games. This paper is concerned with describing this method, how students employ it in various projects and how they learn to analyse, design, and develop for innovation by using it. We will pres...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Jurnal inovasi pembelajaran
سال: 2022
ISSN: ['2443-1591', '2460-0873']
DOI: https://doi.org/10.22219/jinop.v8i1.20400